![]() ![]() :)Īs many have pointed out, this game is similar to Clicker Heroes, with several new twists. I'll be updating and editing this over time, so bear with me for now! If you are just looking for a little help, please skip past the Basic Mechanics section - it's Playing the Game that you want to read. ![]() Anyone is free to take from this as they please, and repost it elsewhere as needed. I agree, buffing longer runs would be better.īut, until t4 talent release, i think the debuff is a good idea.This is a guide and FAQ of sorts for Crusaders of the Lost Idols. We will see how the new T4 talents will work. Or maybe they release a T4 talent that increases idols (not depending an time or highest area).Īnd in this case they added the debuff because an aditional 'over time bonus' would be too op. Maybe they will add a T4 talent to increase idol gains over time, and this debuff is just a short term fix. Wow, are you sure that this wall of text is only one single sentence?^^ > In my opinion, they should buff longer runs instead of forcing you to do them, I think if they buffed DIS and added the talent where you get more Idols per how long the run was, it'd be a way better solution, this metod of forcing players to not reset early doesn't feel right, and like, they should've expected it when they released the legendary items, the idol gain got a several times higher than before, and they are punishing players for using their gold Ls that they invested so much in, like I have Natalie's Cloak L6, I did fast resets when I didn't have time do a full run, so i'd just do 3-4 half minute runs and then leave, it wasn't an exploit, I think now with absurdly higher gold % it's a natural that players would find a new way to gain idols. though I still would prefer positive incentives. Right now I can't really see any reason to have this debuff at all, but maybe it is neccessary for some T4 upgrade. catch the bus in 5, so I absolutly don't have that moment and that is just another timer, that can cause this. It's probably totally not important for 99,99% of all plays, but I'm always pissed if I know a timer will be down in. 28:30 it's not that much worse then resetting at 30:00 (thinking event fp again). I'd agree that linearity would not be the best way to approach this, but I would appreciate the debuff converging to 0% at 0 min, so that if you really need to reset at. (and sent in yet another support ticket for not properly awarded idols.)įourth is the non-linearity? of the buff and afaik not ending in 0%. In the later case, if the debuff activates, I would be really pissed off. Sometimes after resetting another time, you get idols for both runs, the new objective gets marked off, very cool, sometimes you only get the idols for the second run. Sometimes when resetting, probably when there's some lag or connection slowlyness, the reset doesn't register properly, forcing you to reload while on the objective selection screen, then sending you directly to the very area you were before resetting with all the levels and upgrades bought, which you had pre-reset. Pre-crafting I was thinging a 1-10% chance of a silver chest to silver event chest conversion might be nice. I actually like the second version more, but it would need some more incentive for people to do it. So either we try to get even faster with this procedure and basically skip the buy all levels button, cause the whole run only grants 1 idol anyway OR one spends all event running the free plays. Right now this is the only instance where I start the objective, burn a time warp / open a chest, buy all levels and reset ASAP.
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